Trillia rests nestled in a system at the outside edge of a spiral galaxy, swirling at high speeds through the expanding blackness of the universe. The eternal rotation of the galaxy swings its arms through many light years of space. This motion has brought Trillia near many different realms since it coalesced from the cosmic dust. Early in its history Trillia moved through space uninterrupted, allowing life on the planet to develop and diversify, giving rise to its many fantastic forms. Ancient dragons were born with longevity and intelligence, taking it upon themselves to guard nature on the planet. Over time, other sentient forms began to emerge, and band together in society. Under the watchful eye of the elder dragons they built carefully, preserving space for nature and maintaining hunter-gatherer tribes.
Unbeknownst to the inhabitants of the world, they were hurtling toward another galaxy, known as The Far Realm. Soon visible to those early inhabitants of Trillia, the psionic crystals of the Living Gate surrounding the Far Realm glistened in the heavens. The world of Trillia witnessed brilliant crimson flashes of light and the deafening thunder of cosmic bodies tearing into the edge of the Living Gate. The energy from the crash brought asteroids and small planets of the Far Realm close to Trillia, one major asteroid tearing into the depths of a continent, rending it. The asteroid brought with it demented creatures of the Far Realm who immediately set to terrorizing Trillia, corrupting sentient creatures and beasts with their maddening energy. Through dark magicks the Far Realm invaders linked Trillia to the Shadowfell, which shares some of their dark madness. Global war errupted, and the dragons used all their might to rally the races of Trillia and defeat the outsiders. Though victory saved much of the world, it was irreversibly changed. The asteroid had brought the planet’s rotation to a grinding halt, plunging one face into eternal night, while the other face sweltered in eternal day, the area livable by most creatures dwindling to the twilight between the two. The dragons divided after the planetary change, dragon clans adopting particular environments to guard and protect. Civilization was sundered, each of the major races previously had a distinct realm, and they were relegated to only those areas, as the areas between quickly became inhospitable with changing climate.
Millennia have passed since this great war, leaving it as a distant memory of myth for most races. Details of the events fade even with the dragons, who have become isolated from each other, clinging to their chosen lairs. Now a new era sets upon Trillia as it moves closer to the Shadowfell galaxy. The ties to the Shadowfell created in the Ancient War are strengthening, and the shadows sometimes stretch beyond their usual limits. The great green dragons of the twilight have taken note, and seek to unite their brethren and prevent another episode of global trauma like the first. It is in these times that a group of travellers from Gorskall banded together to forever change life on Trillia.
So I’ve recently read the guide to instant DMing from http://www.dungeonmastering.com/. I have to say I really enjoyed it, and while I sometimes feel sort of lost after reading something with few concrete examples, I think I’m onto something here. So, I guess the first thing that I’ve got to do is work to further develop my new world that I’ve been building….
I’ve got a few things down so far:
-The world is called Trillia
-During an ancient war the rotation of the world was brought to a halt
-It doesn’t rotate, so there’s a frozen always night side, and a scorching always day side. Between these two extremes there’s a twilight area where most life exists.
-There are ancient elemental dragons who guard the apex of each environment in the world (ice waste, desert, ocean, terrestrial environments).
-Populations are highly segregated, with a few select races inhabiting any particular area.
-Dragonborn, goblins, lizardfolk and kobolds make up the main societies of the our starting area.
-Seafaring travel is rare, so contact between races is limited.
-Within the starting area there are interests in starting the planetary motion again.
-There are goblin groups who explore ancient ruins, and evidence of different races in past society.
-The Ultimate Campaign Goal: If the characters can restore rotation to the world, they will be able to enjoy it’s diversity!